Difference between revisions of "User talk:Smeister"

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imported>Doppelganger
 
imported>Doppelganger
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[[User:Doppelganger|Doppelganger]] 20:41, 3 April 2006 (EDT): You seem like a good source of information. I guess we should start using your talk page for random inquiries. So, about changing the player's current health without adjusting any "permanent" modifiers or stats...
[[User:Doppelganger|Doppelganger]] 20:41, 3 April 2006 (EDT): You seem like a good source of information. I guess we should start using your talk page for random inquiries. So, about changing the player's current health without adjusting any "permanent" modifiers or stats...
From the other page:
Okay, so I'll cut to the chase: How can I have the user gain health periodically without changing any modifiers and without forcing them to cast a spell? Would I have to "pulse" an ability (eg, add and remove) for epsilon time? That doesn't seem to work (I just tried it). Would I have to create an NPC in the boondocks to occassionally cast the spell on the player?

Revision as of 19:43, 3 April 2006

Doppelganger 20:41, 3 April 2006 (EDT): You seem like a good source of information. I guess we should start using your talk page for random inquiries. So, about changing the player's current health without adjusting any "permanent" modifiers or stats...

From the other page: Okay, so I'll cut to the chase: How can I have the user gain health periodically without changing any modifiers and without forcing them to cast a spell? Would I have to "pulse" an ability (eg, add and remove) for epsilon time? That doesn't seem to work (I just tried it). Would I have to create an NPC in the boondocks to occassionally cast the spell on the player?