Difference between revisions of "User talk:Tegid"

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imported>Tegid
imported>Tegid
 
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I have tested the ModPCSkill fairly thoroughly and am not just posting hearsay.  Let me explain the steps I have been through for anyone who is curious.


First I read about the problems.
Then I looked at the problem in Oblivion using the tdt command on the console.
I Scroll Locked around until I got to the Player Character Skill Usage page which shows
Skill (LEVEL): advances NUM: usage X.XX/X.XX
On initial Character creation, most skills look like this
Block (5): advances 0: usage 0.00/2.89
These numbers depend on which skill and what race you are.
Then I invoked the console again and typed ModPCSkill Block 1
After which the line read
Block (6): advances 1: usage -2.89/3.80
I repeated with Blade using the AdvancePCSkill and the result was the same.
Once given the chance I watched the Blade skill as I used my bladed weapon on an enemy.  The usage value incremented as it should for each hit (it incremented by 0.5), but starting with the value of -2.89, not 0.  So if it incremented by 0.5 it was going from -2.89/3.80 to -2.39/3.80.  A new level is attained when it passes 3.80.
I have tested this with various mid-game saves on a single DELL Latitude D610 laptop with always the same result.  This is a regularly reproducible bug which makes the ModPCSkill and AdvancePCSkill commands unusable in their current state.

Latest revision as of 20:05, 10 April 2006