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Difference between revisions of "AddEffectItem"

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(Notes on breaking display limitations, magic items)
imported>WereWolf
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses the 4 letter codes for the magic effects listed in the CS.
AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses the 4 letter codes for the magic effects listed in the CS.
        (index:short) AddEffectItem nuEffect:chars magicItem:ref
 
'''Syntax:'''
(index:short) AddEffectItem nuEffect:chars magicItem:ref


==Notes==
==Notes==

Revision as of 18:22, 11 September 2007

A command for Oblivion Script Extender

AddEffectItem - adds a basic, empty EffectItem of the specified MagicEffect to the magic item. Uses the 4 letter codes for the magic effects listed in the CS.

Syntax:

(index:short) AddEffectItem nuEffect:chars magicItem:ref

Notes

  • Magic items include Potions, Ingredients, Spells and Enchantments. They do not include Sigil Stones or Soulgems. Also note that the Enchantment refers to the base enchantment. If the enchantment is on two items changing it on one item will change it on the other.
  • Potions will only show up to 8 effects, but all of the effects will still apply when used, and can be accessed with any GetNthEffectItem... function.
    • Untested for other magic items

See Also