Difference between revisions of "AddItem"
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imported>Deathbane27 |
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''yy is used to reference the plugin, xxxxxx to reference the item inside the plugin (and does not change). So if you load the oblivion master in the cs, and create something, it will have 01xxxxxx as the form id.'' | ''yy is used to reference the plugin, xxxxxx to reference the item inside the plugin (and does not change). So if you load the oblivion master in the cs, and create something, it will have 01xxxxxx as the form id.'' | ||
''The yy part of the formid changes depending on the mods you load up, in | ''The yy part of the formid changes depending on the mods you load up, in the order in which they load. | ||
'' | '' | ||
<br/><br/> | <br/><br/> | ||
==Reference== | ==Reference== | ||
Revision as of 03:16, 16 May 2006
Description
Adds Count items of object ObjectID to the calling container's inventory.
Syntax
AddItem ObjectID, Count
Example
AddItem MyObject, 1
User Comments
NOTE: This will not trigger OnAdd blocks, because the item is created inside the inventory rather than actually being added. For creating items from the console that you need to trigger OnAdd, use PlaceAtMe instead and pick the item up from the ground.
Console Usage: When using AddItem with the console, you must use the desired item's FormID, not the EditorID.
So, instead of using
player.additem lockpick 1
to give yourself a lockpick, you must use
player.additem 00000A 1
Kedrigh wrote: [1]
Form id is in the cs and looks like this: yyxxxxxx.
yy is used to reference the plugin, xxxxxx to reference the item inside the plugin (and does not change). So if you load the oblivion master in the cs, and create something, it will have 01xxxxxx as the form id.
The yy part of the formid changes depending on the mods you load up, in the order in which they load.