Difference between revisions of "AddToLeveledList"
Jump to navigation
Jump to search
imported>Haama (→Notes: Added Pluggy note) |
imported>Quetzilla |
||
Line 7: | Line 7: | ||
==Notes== | ==Notes== | ||
* Changes to existing leveled lists are not saved. However, changes to a [[CloneForm]]ed leveled list ''will'' be saved | * Changes to existing leveled lists are not saved. However, changes to a [[CloneForm]]ed leveled list ''will'' be saved. | ||
* You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world. | * You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world. | ||
* Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded. | |||
==See Also== | ==See Also== |
Revision as of 05:17, 29 May 2008
A command for Oblivion Script Extender
Syntax:
(nothing) AddToLeveledList leveledList:ref object:ref level:short count:short
Adds an object to a leveled creature, spell, or item list. Count defaults to 1 if unspecified.
Notes
- Changes to existing leveled lists are not saved. However, changes to a CloneFormed leveled list will be saved.
- You can add any item to a list, but the engine will probably go haywire if you add abnormal items to a leveled list that is actually used in the game world.
- Cloned objects of any type will be removed from a leveled list after the second time the game is saved and then reloaded.