Difference between revisions of "AnimGroups"
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imported>ShadowDancer (formatting) |
imported>Scruggs (combat anims require actor to be in alerted state) |
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AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. | AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn). | ||
Revision as of 09:32, 25 July 2006
AnimGroups are groups of animations that can be played on actors and creatures as well as some objects. Note that some combat animations can only be played while the actor is in an "alerted" state (has a weapon drawn).
AttackBackPower | BlockIdle | Equip | Recoil |
AttackBow | CastSelf | FastBackward | Right |
AttackForwardPower | CastSelfAlt | FastForward | Stagger |
AttackLeft | CastTarget | FastLeft | TorchIdle |
AttackLeftPower | CastTargetAlt | FastRight | TurnLeft |
AttackPower | CastTouch | Forward | TurnRight |
AttackRight | CastTouchAlt | Idle | Unequip |
AttackRightPower | DodgeBack | JumpLand | |
Backward | DodgeForward | JumpLoop | |
BlockAttack | DodgeLeft | JumpStart | |
BlockHit | DodgeRight | Left |