Difference between revisions of "Bribery"
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Revision as of 19:27, 12 April 2006
Introduction
Bribery is controlled by several game settings fBribeCostCurve, fBribeScale, fBribeNPCLevelMult, fBribeCurve and fBribeSpeechcraftMult.
fBribeBase
fBribeBase sets the lowest bribe value and is used as an offset.
default: fBribeBase = 2.0000
fBribeCostCurve
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores.
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCostCurve = 1.5000
fBribeCurve
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be.
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
default: fBribeCurve = 0.7500
fBribeMult
fBribeMult is a multiplier times the combined levels and skills of the two actors.
default: fBribeMult = 0.3000
fBribeNPCLevelMult
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level.
default: fBribeNPCLevelMult = 0.1000
fBribeScale
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.).
default: fBribeScale = 1.0000
fBribeSpeechcraftMult
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels.
default: fBribeSpeechCraftMult = 0.0300