Difference between revisions of "Con SetGameSetting"
Jump to navigation
Jump to search
imported>JOG |
imported>JOG (→Notes) |
||
Line 15: | Line 15: | ||
*Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | *Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name. | ||
*This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console. | *This function is identical to the SetGameSetting [[:Category: Console Functions|Console Function]], and will behave as if you had called that function from the console. | ||
*This function was not designed to be run from scripts, and so may not work as expected. | |||
*'''Con_SetGameSetting''' does not work correct with variables as parameters. When you need to use variables, use [[SetNumericGameSetting]] instead. | *'''Con_SetGameSetting''' does not work correct with variables as parameters. When you need to use variables, use [[SetNumericGameSetting]] instead. | ||
*Changes made to game settings with this function will not be included in the savegame file. This has two consequences: | |||
**If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded. | |||
**When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload. | |||
==See Also== | ==See Also== |
Revision as of 06:11, 1 September 2006
A command for Oblivion Script Extender
Syntax:
con_SetGameSetting GMST value
Sets the desired game setting to the desired value while in game.
Example
con_SetGameSetting iMagicMaxSummonedCreatureTypes 10
Sets the limit on the number of summonable creatures to 10.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.
- Con_SetGameSetting does not work correct with variables as parameters. When you need to use variables, use SetNumericGameSetting instead.
- Changes made to game settings with this function will not be included in the savegame file. This has two consequences:
- If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.
- When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload.