Difference between revisions of "Con SetGameSetting"
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imported>JOG m (→Notes) |
imported>Haama (Added link to Settings Category) |
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==See Also== | ==See Also== | ||
[[SetNumericGameSetting]] | *[[:Category: Settings|Game Settings]] | ||
*[[SetNumericGameSetting]] | |||
[[GetGameSetting]] | *[[GetGameSetting]] | ||
[[Category: OBSE Functions|Setgamesetting]] | [[Category: OBSE Functions|Setgamesetting]] | ||
[[Category: OBSE Console Functions|Setgamesetting]] | [[Category: OBSE Console Functions|Setgamesetting]] |
Revision as of 12:50, 29 June 2007
A command for Oblivion Script Extender
Syntax:
con_SetGameSetting GMST value
Sets the desired game setting to the desired value while in game.
Example
con_SetGameSetting iMagicMaxSummonedCreatureTypes 10
Sets the limit on the number of summonable creatures to 10.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.
- Con_SetGameSetting does not work correct with variables as parameters. When you need to use variables, use SetNumericGameSetting instead.
- Changes made to game settings with this function will not be included in the savegame file. This has two consequences:
- If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.
- When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload.