Difference between revisions of "Con SetTargetRefraction"
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imported>DragoonWraith (OBSE - not sure what this does) |
imported>DragoonWraith (See Also) |
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*This function is identical to the SetTargetRefraction [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console. | *This function is identical to the SetTargetRefraction [[:Category: Console Functions|Console Function]], and should behave as if you had called that function from the console. | ||
*This function was not designed to be run from scripts, and so may not work as expected. | *This function was not designed to be run from scripts, and so may not work as expected. | ||
==See Also== | |||
*[[con_SetTargetRefractionFire|SetTargetRefractionFire]] | |||
[[Category: OBSE Functions|Settargetrefraction]] | [[Category: OBSE Functions|Settargetrefraction]] | ||
[[Category: OBSE Console Functions|Settargetrefraction]] | [[Category: OBSE Console Functions|Settargetrefraction]] |
Revision as of 16:25, 12 August 2006
A command for Oblivion Script Extender
Syntax:
actorRef.con_SetTargetRefraction value
Sets the refractive value of the calling actor.
Notes
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
- This function is identical to the SetTargetRefraction Console Function, and should behave as if you had called that function from the console.
- This function was not designed to be run from scripts, and so may not work as expected.