Difference between revisions of "GetDistance"
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imported>DragoonWraith (linked to Oblivion Units article) |
imported>Scruggs (A little wonky when called on swimming actors) |
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end | end | ||
==Notes== | |||
*[[GetDistance]] isn't completely accurate when called on an actor who is swimming. For instance, '''player.getDistance player''' will return a value within the range of 95.0 to 110.0 while the player is swimming. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] |
Revision as of 14:06, 7 February 2007
Returns the distance in units from the calling object to the Reference "ObjectID".
Syntax:
GetDistance ObjectID
Examples:
GetDistance TestMarkerRef
Set distance to Getdistance Player
Ref Actor Begin OnActivate set Actor to GetActionRef if Getdistance Actor > 70 messagebox "Come closer my friend" endif end
Notes
- GetDistance isn't completely accurate when called on an actor who is swimming. For instance, player.getDistance player will return a value within the range of 95.0 to 110.0 while the player is swimming.