Difference between revisions of "GetHeadingAngle"
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[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: | [[Category: Movement Functions (CS 1.0)]] |
Revision as of 22:39, 6 July 2007
Syntax:
GetHeadingAngle ObjectRefID
Example:
GetHeadingAngle StrangeStatue
Returns the angle between the caller's heading and the ObjectRefID in a range from -180 to 180.
For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command:
player.GetHeadingAngle StrangeStatue
would return -90.
When you add this value to the player's current heading angle, he will face the statue:
set angle to player.getangle z + player.GetHeadingAngle StrangeStatue player.setangle z angle