Difference between revisions of "GetInventoryObject"
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imported>DragoonWraith (renamed) |
imported>Tibixe |
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A | A function for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | '''Syntax:''' |
Revision as of 06:00, 29 December 2006
A function for Oblivion Script Extender
Syntax:
GetInventoryObject index
Must be called on a reference. Returns the indexth item in the container's inventory.
Example
ref itemType set itemType to ( player.GetInventoryObject 0 ) container.additem itemType 1
Finds the first item in the player's inventory, and adds an object of the same type to a container.
Notes
- Objects are listed in the order they were first picked up. If you pick up a sword, a bow, and a shield, GetInventoryObject 0 will return the sword, 1 will return the bow, and 2 the shield.
- Items remember what order they were in, so if you dropped the bow and picked it up again, it will still be returned by GetInventoryObject 1, and the shield will still be 2.
- Like GetNumItems, this works with unique items - if your 4th item was an arrow, and you have ten of them, GetInventoryItemType 3 (it starts with 0, 3 is the fourth value) will return Iron Arrow, and GetInventoryItemType 4 will return whatever is next, not another Iron Arrow.
- Prior to OBSE v0006, this function was known as GetInventoryItemType.