Difference between revisions of "GetIsReference"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
m
imported>ShadowDancer
(adding definition)
Line 9: Line 9:
     messagebox "I am NPC 3"  
     messagebox "I am NPC 3"  
   endif
   endif
Returns 1 if the specified ObjectID is the calling object or actor.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category: Object Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]

Revision as of 16:03, 14 July 2006

Syntax:

GetIsReference ObjectID

Example:

 if GetIsReference NPC1 == 1
   messagebox "I am NPC 1" 
 elseif GetIsReference NPC2 == 1
   messagebox "I am NPC 2" 
 else
   messagebox "I am NPC 3" 
 endif

Returns 1 if the specified ObjectID is the calling object or actor.