Difference between revisions of "GetNthActiveEffectData"
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imported>Haama (Created) |
imported>Haama (Specify "data") |
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(data:ref) reference.GetNthAEData whichEffect:long | (data:ref) reference.GetNthAEData whichEffect:long | ||
Return the data of the Nth Active Effect on the reference. | Return the data of the Nth Active Effect on the reference. Data includes things like a summoned creature, weapon or armor. | ||
==Notes== | ==Notes== |
Revision as of 02:04, 26 November 2007
A command for Oblivion Script Extender
Syntax:
(data:ref) reference.GetNthActiveEffectData whichEffect:long (data:ref) reference.GetNthAEData whichEffect:long
Return the data of the Nth Active Effect on the reference. Data includes things like a summoned creature, weapon or armor.
Notes
- Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
- Untested
- Do effects from the same source stack into one? That is, if a potion has 2 Shield effects, will there be 2 Active Effects, each with their own magnitude?
- Will the same spell stack? That is, if you cast a Shield spell on an NPC twice, will there be 2 Active Effects or 1? (If spells don't work that way, potions can be stacked multiple times on the player by applying it as a poison.)
- Untested