Difference between revisions of "GetNumDetectedActors"

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====See also====
[[GetNthDetectedActor]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 16:49, 30 July 2015

< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(numDetectedActors:short) reference.GetNumDetectedActors

Returns the number of other actors of which the calling actor may detect. This includes actors detected at "Lost" or "Unseen" level.


See also

GetNthDetectedActor