Difference between revisions of "GetNumFollowers"

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imported>DragoonWraith
(not a record variable function)
imported>Rlilewis
Line 4: Line 4:
  (numFollowers:short) [''ref.'']GetNumFollowers
  (numFollowers:short) [''ref.'']GetNumFollowers
Returns the number of actors currently following the calling actor. Summoned creatures are excluded.
Returns the number of actors currently following the calling actor. Summoned creatures are excluded.
==Example==
<pre>
; Walk through each follower and print reference to console
set numAllies to (player.GetNumFollowers - 1)
Label 1
set tempRef to player.GetNthFollower numAllies
PrintC "Follower: %n" tempRef
set numAllies to numAllies - 1
if numAllies >= 0
  Goto 1
endif
</pre>
==Notes==
* Companions engaged in combat are still classed as followers.


==See Also==
==See Also==

Revision as of 15:56, 15 March 2009

A command for Oblivion Script Extender

Syntax:

(numFollowers:short) [ref.]GetNumFollowers

Returns the number of actors currently following the calling actor. Summoned creatures are excluded.

Example

; Walk through each follower and print reference to console

set numAllies to (player.GetNumFollowers - 1)
	
Label 1
set tempRef to player.GetNthFollower numAllies
PrintC "Follower: %n" tempRef
	
set numAllies to numAllies - 1
	
if numAllies >= 0
   Goto 1
endif

Notes

  • Companions engaged in combat are still classed as followers.

See Also