Difference between revisions of "GetNumFollowers"

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imported>Rlilewis
imported>TheNiceOne
 
Line 9: Line 9:
; Walk through each follower and print reference to console
; Walk through each follower and print reference to console


set numAllies to (player.GetNumFollowers - 1)
set numAllies to player.GetNumFollowers
Label 1
While numAllies > 0
set tempRef to player.GetNthFollower numAllies
let numAllies -= 1
PrintC "Follower: %n" tempRef
set tempRef to player.GetNthFollower numAllies
PrintC "Follower: %n" tempRef
set numAllies to numAllies - 1
Loop
if numAllies >= 0
  Goto 1
endif
</pre>
</pre>



Latest revision as of 03:45, 11 March 2011

A command for Oblivion Script Extender

Syntax:

(numFollowers:short) [ref.]GetNumFollowers

Returns the number of actors currently following the calling actor. Summoned creatures are excluded.

Example[edit | edit source]

; Walk through each follower and print reference to console

set numAllies to player.GetNumFollowers
	
While numAllies > 0
	let numAllies -= 1
	set tempRef to player.GetNthFollower numAllies
	PrintC "Follower: %n" tempRef
Loop	

Notes[edit | edit source]

  • Companions engaged in combat are still classed as followers.

See Also[edit | edit source]