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Difference between revisions of "GetParentCell"
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imported>DragoonWraith |
imported>DragoonWraith (updating example with a better one) |
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==Example== | ==Example== | ||
scn CellChangedScript | |||
if ( | float fQuestDelayTime | ||
ref CellLastFrame | |||
Begin GameMode | |||
set fQuestDelayTime to 0.0001 | |||
if ( CellLastFrame != player.GetParentCell ) | |||
set CellChanged to 1 | |||
set CellLastFrame to player.GetParentCell | |||
else | |||
set CellChanged to 0 | |||
endif | |||
End | |||
This script mimics the CellChanged function from Morrowind. CellChanged would be a global short variable. | |||
==Notes== | ==Notes== |
Revision as of 11:36, 14 August 2006
A command for Oblivion Script Extender
Syntax:
GetParentCell
Must be called on a reference. Returns the cell containing the reference.
Example
scn CellChangedScript float fQuestDelayTime ref CellLastFrame Begin GameMode set fQuestDelayTime to 0.0001 if ( CellLastFrame != player.GetParentCell ) set CellChanged to 1 set CellLastFrame to player.GetParentCell else set CellChanged to 0 endif End
This script mimics the CellChanged function from Morrowind. CellChanged would be a global short variable.
Notes
- In the commands.txt of OBSE v0004, this function was called GetPlayerCell.