Difference between revisions of "GetSelf"

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imported>Haama
(Category links)
imported>Haama
(Getting the player's reference)
Line 14: Line 14:
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player.
**You can use
<pre>set ref to GetSelf
if (ref.GetIsReference player == 0)</pre>
to make sure it's not the player. See the talk page for more information.
* This function returns 0 when called on a [[Light]].
* This function returns 0 when called on a [[Light]].



Revision as of 16:38, 30 July 2007

Syntax:

set refVar to GetSelf
set refVar to this

Example:

if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf

Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.


Notes:

  • When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
  • This function appears to be unreliable when called on the player.
    • You can use
set ref to GetSelf
if (ref.GetIsReference player == 0)

to make sure it's not the player. See the talk page for more information.

  • This function returns 0 when called on a Light.