Difference between revisions of "GetSelf"
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imported>Haama (Category links) |
imported>Haama (Getting the player's reference) |
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* When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | * When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld. | ||
* This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | * This function [[Talk:GetSelf#Unreliability with Player|appears to be unreliable]] when called on the player. | ||
**You can use | |||
<pre>set ref to GetSelf | |||
if (ref.GetIsReference player == 0)</pre> | |||
to make sure it's not the player. See the talk page for more information. | |||
* This function returns 0 when called on a [[Light]]. | * This function returns 0 when called on a [[Light]]. | ||
Revision as of 16:38, 30 July 2007
Syntax:
set refVar to GetSelf set refVar to this
Example:
if GetSelf == GetActionRef
set MyQuest.targetRef to GetSelf
Returns the calling object itself as a reference. Useful for if statements, or for setting reference variables on other scripts.
Notes:
- When this function is called on a carriable object (such as a weapon or miscellaneous item), the reference returned only remains valid while the object remains in the gameworld.
- This function appears to be unreliable when called on the player.
- You can use
set ref to GetSelf if (ref.GetIsReference player == 0)
to make sure it's not the player. See the talk page for more information.
- This function returns 0 when called on a Light.