Difference between revisions of "GetSitting"
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imported>Haama (Category links) |
imported>Haama (Category links) |
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Line 18: | Line 18: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | [[Category: Actor State Functions (CS 1.0)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | [[Category: Condition Functions (CS 1.0)]] |
Revision as of 00:22, 7 July 2007
Syntax:
ActorID.GetSitting
Returns a value based on the actor's current sitting state:
- 0 - Not sitting
- 1 - Loading sitting idle
- 2 - Getting ready to sit
- 3 - Is sitting
- 4 - Getting ready to stand up
- 11 - Loading horse mount idle
- 12 - Getting ready to mount
- 13 - Is sitting on horse
- 14 - Getting ready to dismount
NOTE: This function will not return 1 or 11 if used on the player.