Difference between revisions of "Oblivion Shader Editor"

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(New page: {{Unfinished}}{{Update}} == Oblivion Shader Editor == === Description === This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in...)
 
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== Oblivion Shader Editor ==
== Oblivion Shader Editor ==
 
By Timeslip


=== Description ===
=== Description ===

Revision as of 04:29, 11 August 2007


Oblivion Shader Editor

By Timeslip

Description

This (Sdp) is used to edit and compile the shader packages found in the shader folder inside the data folder in your TESIV: Oblivion.

Download

Version 0.3

Oblivion Shader Editor

Version 0.3

Source Code

Misc Shader Tools

Microsoft Game-writing tutorial - The german version is much better, with video tutorials and lots of shader coverage and a real worthy introduction to Agile development (De).

XNA - Microsoft's free and fully featured game development system, should be able to develop shaders.

DirectX SDK - Contains the DirectX Shader Compiler that creates the needed binary vso/pso files from HLSL or Assembler files.

Visual C++ Express Edition - The must-have IDE for free Windows programming.

NVidia 3D Tools - Home of NVidia' vast archive of game development tools.

NVidia FX Composer - Shader development IDE for the HLSL, with preview and lots of useful tools.

NVidia SDK - Huge collection of examples, also shaders.

Ati's RenderMonkey - Ati's version of a shader development IDE.

Shader Compile Tutorial - Nice doc on how to set up Visual C++ to compile *.fx files.