Difference between revisions of "OnHitWith"

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imported>Ecaponi
 
imported>Deathbane27
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This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.  
This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.  
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This can also be used on Activators as well as Actors.  However, Activators only recognize Ammo hits with this function.  So, the following will work on Activators:
Begin OnHitWith Arrow1Iron
But the following will NOT:
Begin OnHitWith WeapSteelClaymore
Begin OnHitWith WeapElvenBow


[[Category: Commands]]
[[Category: Commands]]

Revision as of 08:30, 21 May 2006

Syntax:

 begin OnHitWith ObjectID (optional)

Example:

 begin OnHitWith SuperWeapon 

This block will be run once when the scripted actor is hit by the specified weapon. If no parameter is used, the block will be run when the scripted actor is hit by any weapon.


This can also be used on Activators as well as Actors. However, Activators only recognize Ammo hits with this function. So, the following will work on Activators:

Begin OnHitWith Arrow1Iron

But the following will NOT:

Begin OnHitWith WeapSteelClaymore
Begin OnHitWith WeapElvenBow