Difference between revisions of "PlaceAtMe"

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This function can be used with leveled lists as well (leveled creatures or items).
This function can be used with leveled lists as well (leveled creatures or items).


Note: The "ItemID" requested is NOT the editorID from the Construction Set, but rather the FormID. FormID can be found for all items and actors just to the right of the EditorID tab in the CS, although the tab may need to be enlarged.
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Console Usage: When using PlaceAtMe with the console, you must use the desired item's FormID, not the EditorID.
 
So, instead of using
player.PlaceAtMe lockpick 1, 256, 0
to give yourself a lockpick, you must use
player.PlaceAtMe 00000A 1, 256, 0
 
The FormID can be found on the tab just to the right of the EditorID tab in the Construction Set. This is true for all items and actors, although the FormID tab may need to be enlarged.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Miscellaneous Functions]]
[[Category: Miscellaneous Functions]]

Revision as of 23:21, 29 March 2006

Syntax:

PlaceAtMe ItemID, count, distance, direction 

Example:

player.PlaceAtMe Ninja Man, 1, 256, 1 


Places the object at the calling object, in the direction you specify and the distance. If that location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.

Direction is:

0 = front
1 = back
2 = left
3 = right


This function can be used with leveled lists as well (leveled creatures or items).


Console Usage: When using PlaceAtMe with the console, you must use the desired item's FormID, not the EditorID.

So, instead of using

player.PlaceAtMe lockpick 1, 256, 0

to give yourself a lockpick, you must use

player.PlaceAtMe 00000A 1, 256, 0

The FormID can be found on the tab just to the right of the EditorID tab in the Construction Set. This is true for all items and actors, although the FormID tab may need to be enlarged.