Difference between revisions of "RemoveAllItems"
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imported>Imagine (→Notes: Added console solution for the stuck enchantments glitch.) |
imported>Bruneauinfo m (Added example.) |
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RemoveAllItems TreasureChest | RemoveAllItems TreasureChest | ||
RemoveAllItems FriendlyJailer, 1 | RemoveAllItems FriendlyJailer, 1 | ||
ActorID.RemoveAllItems | |||
Removes all items from the caller's inventory. If TargetContainerID is specified, the objects are moved to the target container, otherwise they are destroyed. If RetainOwnershipFlag = 1, the items' original ownership is retained; otherwise, the ownership is cleared. | Removes all items from the caller's inventory. If TargetContainerID is specified, the objects are moved to the target container, otherwise they are destroyed. If RetainOwnershipFlag = 1, the items' original ownership is retained; otherwise, the ownership is cleared. |
Revision as of 17:10, 15 December 2010
Syntax:
RemoveAllItems TargetContainerID (optional), RetainOwnershipFlag (optional)
Example:
RemoveAllItems RemoveAllItems TreasureChest RemoveAllItems FriendlyJailer, 1 ActorID.RemoveAllItems
Removes all items from the caller's inventory. If TargetContainerID is specified, the objects are moved to the target container, otherwise they are destroyed. If RetainOwnershipFlag = 1, the items' original ownership is retained; otherwise, the ownership is cleared.
Notes
- Quest items are not removed when this function is called on the player
- This function causes worn or wielded quest items to become unequipped. Any enchantment on wearable quest items will remain attached to the player permanently, and the quest item will become unwearable. The stuck enchantment effects may be removed from the player by using the "player.dispel EnchantmentID" command.
- This function does not remove items flagged as "unplayable".
- Sometimes the OnDrop and OnAdd of the moved items are not triggered when this function is called until the player opens the target container. For some scripted items using OnDrop and OnAdd, it may cause unexpected results.
See Also