Difference between revisions of "RemoveItem"
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imported>Haama |
imported>DragoonWraith (CS 1.0) |
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Line 35: | Line 35: | ||
*[[RemoveAllItems]] | *[[RemoveAllItems]] | ||
*[[Preventing messages]] | *[[Preventing messages]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Object Functions]] | [[Category: Object Functions]] |
Revision as of 20:42, 20 July 2007
Removes count number of the specified item from the calling object's inventory.
Syntax:
RemoveItem ObjectID, count
Examples:
RemoveItem Gold001 50
Ref MyItem Short count set MyItem to ArenaAkaviriLongSword set count to 1 player.removeitem MyItem Count
Notes
- You can use a reference variable as ObjectID and a short variable for count.
- If ObjectID is a leveled list, the leveled item generated from the leveled list will be removed.
- By default, using this function on the player will display a message informing the player that the item in question has been removed. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.RemoveItem "item ID" 1
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds. Here are some alternative methods that don't disrupt other messages.