Difference between revisions of "RemoveSpell"

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imported>DragoonWraith
(CS 1.0)
imported>Fella
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[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions]]

Revision as of 11:51, 23 January 2008

Removes the specified spell from the caller's spell list. This function returns 1 if the spell is successfully removed from the caller, and 0 if the spell cannot be removed (e.g. if they don't have the spell in their spell list in the first place)

Syntax:

RemoveSpell SpellID

Examples:

RemoveSpell DisTickleBritch
If Removespell WeirdAbility == 0  ; Toggle Ability on/off
  Addspell WeirdAbility
Endif

Notes

  • Using RemoveSpell to remove a spell to the player's repertoire will give a message informing the player of this. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " "
Message " "
player.RemoveSpell "spell ID"

This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.

See Also