Difference between revisions of "RemoveSpell"
Jump to navigation
Jump to search
imported>DragoonWraith (CS 1.0) |
imported>Fella |
||
Line 24: | Line 24: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] |
Revision as of 11:51, 23 January 2008
Removes the specified spell from the caller's spell list. This function returns 1 if the spell is successfully removed from the caller, and 0 if the spell cannot be removed (e.g. if they don't have the spell in their spell list in the first place)
Syntax:
RemoveSpell SpellID
Examples:
RemoveSpell DisTickleBritch
If Removespell WeirdAbility == 0 ; Toggle Ability on/off Addspell WeirdAbility Endif
Notes
- Using RemoveSpell to remove a spell to the player's repertoire will give a message informing the player of this. In many situations, this is very annoying, but you can use a pair of blank Message calls to prevent it from happening, like so:
Message " " Message " " player.RemoveSpell "spell ID"
This seems to shortcircuit the message display and will prevent any other messages from being queued or displayed for a couple of seconds, so please use it only if you are sure no other messages will be disrupted, or you would create a lot of message spam otherwise.