Difference between revisions of "Crime Overview"

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imported>Ecaponi
 
imported>Bnesmith
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NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  
NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest.  
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]].
*[[fCrimeDispAttack]]
*[[fCrimeDispMurder]]
*[[fCrimeDispPickpocket]]
*[[fCrimeDispSteal]]
*[[fCrimeDispTrespass]]


[[Category: Gameplay]]
[[Category: Gameplay]]

Revision as of 09:42, 6 April 2006

NPCs whose class is flagged as guard (see Class) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.


Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.