Difference between revisions of "Crime Overview"
Jump to navigation
Jump to search
imported>Ecaponi |
imported>Bnesmith |
||
Line 1: | Line 1: | ||
NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest. | NPCs whose class is flagged as guard (see [[Class]]) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to [[jail]], or resisting arrest. | ||
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by [[fCrimeDispPersonal]]. | |||
*[[fCrimeDispAttack]] | |||
*[[fCrimeDispMurder]] | |||
*[[fCrimeDispPickpocket]] | |||
*[[fCrimeDispSteal]] | |||
*[[fCrimeDispTrespass]] | |||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Revision as of 09:42, 6 April 2006
NPCs whose class is flagged as guard (see Class) will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.
Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.