Difference between revisions of "Disable"
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imported>DragoonWraith (Disable != Delete) |
imported>ShadowDancer m (Emphasizing DO) |
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Line 2: | Line 2: | ||
Disable | Disable | ||
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts DO run on disabled objects. | Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts '''DO''' run on disabled objects. | ||
Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects. | Disable does '''not''' remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects. |
Revision as of 13:01, 19 July 2006
Syntax:
Disable
Disables the calling object. Disabled objects are not loaded in the world, disabled actors do not process their AI, but scripts DO run on disabled objects.
Disable does not remove objects from the game, just stops them from rendering. Do not rely on Disable to save on performance by removing objects.