Difference between revisions of "Drop"
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imported>Aridale m |
imported>Antares (More info in the See Also section) |
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* While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use. | * While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use. | ||
* Does NOT appear to trigger OnDrop blocks when called on the player. | * Does NOT appear to trigger OnDrop blocks when called on the player. | ||
==See Also== | |||
[[DropMe]] | |||
[[Category: Functions]] | [[Category: Functions]] |
Revision as of 04:50, 5 September 2008
Syntax:
[ActorID.]Drop ObjectID count
Example:
Drop Torch02 2
Calling actor drops the specified item(s) in the world at his/her feet.
Notes
- While 'set pRef to player.Drop SomeItem 1' will compile and run, pRef will remain null (00000000) and won't be of any use.
- Does NOT appear to trigger OnDrop blocks when called on the player.