Difference between revisions of "DropAllItems"
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imported>Scruggs (looping version) |
imported>Haama (Added warning about using OBSE's loops) |
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end | end | ||
Note that using OBSE's loop functions may result in a crash. See [[:Category:OBSE_Flow_Control_Functions|this link]] for more information. | |||
Revision as of 03:47, 4 July 2007
scn DropAllItemsQuestScript short DropAllItems ref ActorRef ref CurObj short CurObjNum float fquestdelaytime begin GameMode set fquestdelaytime to 0.001 if ActorRef && DropAllItems == 1 if ActorRef.GetNumItems > 0 set CurObj to ActorRef.GetInventoryObject (ActorRef.GetNumItems - 1) set CurObjNum to ActorRef.GetItemCount CurObj ActorRef.Drop CurObj CurObjNum ActorRef.RemoveItem CurObj CurObjNum endif if ActorRef.GetNumItems == 0 set DropAllItems to 0 endif endif end
make this a quest script, attach it to a quest named DropAllItems. In your script
scn MyScript ref actor begin onActivate set Actor to GetActionRef messageBox "Good job dropping everything." set DropAllItems.ActorRef to Actor set DropAllItems.DropAllItems to 1 end
Note that using OBSE's loop functions may result in a crash. See this link for more information.