Difference between revisions of "Edit Scripts"
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imported>Kkuhlmann |
imported>Flatline hun |
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*'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved. | *'''Save:''' Compiles and saves the script. If it fails to compile, the script is not saved. | ||
*'''Recompile All:''' Recompiles all scripts in game. Useful for error checking when you have a lot of scripts. | *'''Recompile All:''' Recompiles all scripts in game. Useful for error checking when you have a lot of scripts. | ||
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'''WARNING!! Besides recompiling all scripts, it's placing all (even original, unmodified) scripts into your mod, causing wide range of incompatibility issues. USAGE NOT RECOMMENDED UNDER ANY CIRCUMSTANCES.''' | |||
--[[User:Flatline hun|Flatline hun]] 09:05, 15 June 2006 (EDT) | |||
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*'''Delete:''' Shows the list of all scripts. Choose one to delete. | *'''Delete:''' Shows the list of all scripts. Choose one to delete. | ||
Revision as of 09:05, 15 June 2006
The script editor is a basic text editor for writing and editing your scripts.
Script Type: Can be Object, Quest, or Magic effect. This setting determines which objects in the editor the script can be attached to.
Script
- New: Creates a new, empty script.
- Open: Presents a list of existing scripts. Choose one to edit.
- Next Script: Switches to the next script in alphabetical order.Work on the current script is not saved.
- Previous Script: Switches to the previous script in alphabetical order. Work on the current script is not saved.
- Save: Compiles and saves the script. If it fails to compile, the script is not saved.
- Recompile All: Recompiles all scripts in game. Useful for error checking when you have a lot of scripts.
WARNING!! Besides recompiling all scripts, it's placing all (even original, unmodified) scripts into your mod, causing wide range of incompatibility issues. USAGE NOT RECOMMENDED UNDER ANY CIRCUMSTANCES. --Flatline hun 09:05, 15 June 2006 (EDT)
- Delete: Shows the list of all scripts. Choose one to delete.
Edit
- Undo: Standard undo function that restores the script to it's state before the last change.
- Redo: Standar redo function that restores the last change to the script if it has been undone.
- Find Text: Standard find function.
- Find Next: Standard find next function that repeats the last find from the current cursor location.
- Go To Line: Compile errors list the error by line number. Use this command to go directly to that line number.