Difference between revisions of "FBarterSellMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Bnesmith
imported>Qw11
Line 1: Line 1:
This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.
[[Media:Example.ogg]]'''Bold text'''''Italic text''[[Link title]][http://www.example.com link title][[Image:Example.jpg]][[Media:Example.ogg]]<math>Insert formula here</math><nowiki>Insert non-formatted text here</nowiki>--[[User:Qw11|Qw11]] 23:42, 8 April 2006 (EDT)This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.


'''default value:''' 5.0000
'''default value:''' 5.0000


[[Category:Settings]]
[[Category:Settings]]

Revision as of 22:42, 8 April 2006

Media:Example.oggBold textItalic textLink titlelink titleFile:Example.jpgMedia:Example.oggInsert non-formatted text here--Qw11 23:42, 8 April 2006 (EDT)This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during barter. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.

default value: 5.0000