Difference between revisions of "FBarterSellMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Qw11
imported>Halo112358
m
Line 1: Line 1:
[[Media:Example.ogg]]'''Bold text'''''Italic text''[[Link title]][http://www.example.com link title][[Image:Example.jpg]][[Media:Example.ogg]]<math>Insert formula here</math><nowiki>Insert non-formatted text here</nowiki>--[[User:Qw11|Qw11]] 23:42, 8 April 2006 (EDT)This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.
This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during [[Barter|barter]]. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.


'''default value:''' 5.0000
'''default value:''' 5.0000


[[Category:Settings]]
[[Category:Settings]]

Revision as of 20:45, 19 April 2006

This is one of several game settings used in the formula to determine how much the player gets when selling an item to a merchant during barter. A variety of factors are combined to produce a single percentage value. fBarterSellMult how dramatically the difference in the merchants and players merchantile skill affects the price.

default value: 5.0000