Difference between revisions of "FBuoyancyCloth"
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imported>Qazaaq (inserting template) |
imported>Niaht (Rewrite to use variable based template) |
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{ | {{FBuoyancy | ||
|description=Materials included by the "Cloth" tag are things like leather, sackcloth, animal hides, fur, etc. | |||
|default=0.7500 | |||
| | }} | ||
Materials included by the "Cloth" tag are things like leather, sackcloth, animal hides, fur, etc. | |||
| | |||
0.7500 | |||
Latest revision as of 00:29, 30 December 2007
Description |
All of the FBuoyancy settings control the buoyancy (how fast or slow an object will sink when dropped in a pool of water) of some type of material in the game. A setting of -1.000 means the material will sink immediately to the bottom of the water. A setting of 0.000 means the material will slowly settle into a mid-level height in the water. A setting of +1.000 means the material will float on top of the water. Other values control the speed at which the material will sink and the height at which it floats Materials included by the "Cloth" tag are things like leather, sackcloth, animal hides, fur, etc. |
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Default value |
0.7500 |
See Also[edit source]