Difference between revisions of "FCrimeDispPickpocket"

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[[Category:Settings]]
[[Category:Settings]]
[[Category:Crime]]
[[Category:Crime Settings]]

Revision as of 04:47, 23 April 2006

Witnessing a crime may affect an NPC's disposition to the criminal. This is the modifier to disposition that happens when an NPC witnesses pickpocking against someone he likes. If the NPC is the one being pickpocketed, the modifier is multiplied by fCrimeDispPersonal first, which increases the disposition penalty.


default value: -25.0000