Difference between revisions of "FDamageSkillMult"
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imported>Dev akm (added links to FDamageStrengthBase and FDamageStrengthMult) |
imported>Dev akm (more related settings) |
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Line 3: | Line 3: | ||
'''default value:''' 1.5000 | '''default value:''' 1.5000 | ||
Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. | Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | ||
[[Category:Settings]] | [[Category:Settings]] |
Revision as of 16:34, 17 April 2007
This value is multiplied times the actor's skill as part of the calculation used to determine how much damage a weapon does in combat. Actors with a skill of 100 would get the full multiplier and actually do more damage than the weapon is rated for by default. Other factors in determining damage done by weapons are strength, fatigue and fDamageSkillBase.
default value: 1.5000
Also see FDamageStrengthBase and FDamageStrengthMult. For the whole formula, see UESP: The Complete Damage Formula