Difference between revisions of "FDamageSkillMult"

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{| border="1" cellpadding="5" cellspacing="0"
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!style="background:#ffdead;" width="100"  | Description
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This value is multiplied times the actor's skill as part of the calculation used to determine how much damage a weapon does in combat. Actors with a skill of 100 would get the full multiplier and actually do more damage than the weapon is rated for by default. Other factors in determining damage done by weapons are strength, fatigue and [[fDamageSkillBase]].
This value is multiplied times the actor's skill as part of the calculation used to determine how much damage a weapon does in combat. Actors with a skill of 100 would get the full multiplier and actually do more damage than the weapon is rated for by default. Other factors in determining damage done by weapons are strength, fatigue and [[fDamageSkillBase]].


'''default value:''' 1.5000
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!style="background:#ffdead;" |Default value
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1.500
 
|}
 


Also see [[FDamageStrengthBase]] and [[FDamageStrengthMult]]. For the whole formula, see [http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]
==See Also==
*[[FDamageStrengthBase]]
*[[FDamageStrengthMult]]
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula]


[[Category:Settings]]
[[Category:Settings]]

Revision as of 12:47, 29 June 2007

Description

This value is multiplied times the actor's skill as part of the calculation used to determine how much damage a weapon does in combat. Actors with a skill of 100 would get the full multiplier and actually do more damage than the weapon is rated for by default. Other factors in determining damage done by weapons are strength, fatigue and fDamageSkillBase.

Default value

1.500


See Also