Difference between revisions of "FHostileActorExteriorDistance"

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The distance at which a hostile actor (NPC, creature) will attack, assuming the actor has seen (detected) the player.
The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.


FHostileActorExteriorDistance is for wilderness encounters.  [[FHostileActorInteriorDistance]] is for dungeon encounters.
FHostileActorExteriorDistance is for wilderness encounters.  [[FHostileActorInteriorDistance]] is for dungeon encounters.

Revision as of 05:33, 4 August 2006

The distance at which a hostile actor (NPC, creature) is considered close enough to disable fast traveling, waiting, or sleeping for the player.

FHostileActorExteriorDistance is for wilderness encounters. FHostileActorInteriorDistance is for dungeon encounters.