Difference between revisions of "FKnockbackAgilBase"

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Revision as of 19:58, 15 March 2019

Description

When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by FKnockbackAgilBase and FKnockbackAgilMult. The exact formula seems to be complicated, but if

Mod = FKnockbackAgilBase + Agility*FKnockbackAgilMult

then, if Mod > 0, the speed is barely modified.

If Mod ~ 0, the speed is reduced drastically up to 0, for Mod = 0.

If Mod < 0, the victim is pushed forward at very high speed.


The speed at which the victim is pushed backwards decreases towards the end. The pushback does not seem to be applied if the victim get's staggered.

Default value

1.0000