Difference between revisions of "FSneakSkillMult"
Jump to navigation
Jump to search
imported>Bnesmith |
imported>Qazaaq (formatting) |
||
Line 1: | Line 1: | ||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This is the multiplier applied to the relative skill values of the actors. It is used to regulate the relative weight of light vs. sound vs. skill in the detection calculations. | This is the multiplier applied to the relative skill values of the actors. It is used to regulate the relative weight of light vs. sound vs. skill in the detection calculations. | ||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.5000 | |||
|} | |||
[[Category:Settings]] | [[Category:Settings]] | ||
[[Category:Detection]] | [[Category:Detection]] |
Revision as of 13:48, 29 June 2007
Description |
This is the multiplier applied to the relative skill values of the actors. It is used to regulate the relative weight of light vs. sound vs. skill in the detection calculations. |
---|---|
Default value |
0.5000 |