Difference between revisions of "FindNextFile"

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imported>Low Post
imported>Haama
(Describing output)
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'''Syntax:'''
'''Syntax:'''
  (Bool:short) FindNextFile (FileFound)StringID:long ''Global:bool''
  (FoundFile:bool) FindNextFile (FileFound)StringID:long ''Global:bool''


Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile  must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop  
Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile  must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop  

Revision as of 10:17, 26 April 2009

A command for Pluggy.

Syntax:

(FoundFile:bool) FindNextFile (FileFound)StringID:long Global:bool

Sets the content of (FileFound)StringID to the Filename of the next matching File and returns 1 if a file was found; 0 if not. FindFirstFile must be called first; this function uses the FileMask, RootID & Directories passed to FindFirstFile. This function should only be used within a Label/Goto loop

Notes:

  • If you want to modify a string from another mod, you will need to set the Global flag to 1. If Global is 0 or unset the function will fail. If the string is protected the function will fail.

Example

Quest script that display in the console the list of *.bsa files in Oblivion/Data folder:

scn testffs

Begin GameMode
    SetString -2000 "*.bsa"
    If ( FindFirstFile -2050 -2000 1 ) == 0
        StopQuest TestFF
        Return
    EndIf
    
    SaveIP
    
    StringMsg -2050 1
    If ( FindNextFile -2050 ) == 0
        StopQuest TestFF
        Return
    EndIf
    
    RestoreIP
End

See also