Difference between revisions of "Furniture"

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imported>Slserpent
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imported>Shademe
(Updated article : Layout/Description/Fields)
 
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All furniture objects can be used by actors. In general, this means chairs and beds. Tables are not furniture objects because actors have no animations or game functions associated with them.
Furniture objects are similar to those present as statics, but can be used by actors. These usually include chairs, benches, altars, stools and beds. In addition to being able to be used, furniture objects are scriptable.


==Base Object Fields==
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the furniture piece within the Construction Set
*'''Name:''' This is the name displayed by the container ingame.
*'''Script:''' [[Object_scripts|Object script]] attached to the furniture.
*'''NIF File:''' 3D art used to display the furniture ingame
*'''Quest Item:''' Marks this as a quest item.
*'''Active Markers:''' Lists the markers, defined in the mesh, which determine the usable parts of the furniture.
==Reference Object Fields==
*'''Ownership Tab:''' Declares the owner faction and/or owner NPC.  The player cannot use owned furniture.


[[Category:World Objects]]
[[Category:World Objects]]

Latest revision as of 21:05, 12 April 2009

Furniture objects are similar to those present as statics, but can be used by actors. These usually include chairs, benches, altars, stools and beds. In addition to being able to be used, furniture objects are scriptable.

Base Object Fields[edit | edit source]

  • ID: The Editor ID for this object. This is a unique name used to identify the furniture piece within the Construction Set
  • Name: This is the name displayed by the container ingame.
  • Script: Object script attached to the furniture.
  • NIF File: 3D art used to display the furniture ingame
  • Quest Item: Marks this as a quest item.
  • Active Markers: Lists the markers, defined in the mesh, which determine the usable parts of the furniture.

Reference Object Fields[edit | edit source]

  • Ownership Tab: Declares the owner faction and/or owner NPC. The player cannot use owned furniture.