Difference between revisions of "GetAngle"

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imported>Fencingelf
imported>Flyfightflea
(Note about horseback)
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*Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must  use -''angle'' + 90
*Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must  use -''angle'' + 90
*X angle returns a value (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
*X angle returns a value (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
*NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using getLOS) if the player is on a horse.
   
   
[[Category: Functions]]
[[Category: Functions]]
[[Category: Movement Functions]]
[[Category: Movement Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]

Revision as of 19:23, 26 January 2007

Syntax:

GetAngle axis 

Example:

GetAngle Z 


Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.


Special Notes (relative to GetAngle called upon the player)

  • Z angle returns a value from 0 to 360 depending on the player's current heading. Z angle is measured with south as 0 and increasing clockwise. Therefore, for trig functions to work properly with this function, you must use -angle + 90
  • X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
  • NOTE: You can rotate the camera when riding a horse without changing the actual direction the player's facing so GetAngle Z is kind of useless sometimes (like when using getLOS) if the player is on a horse.