Difference between revisions of "GetDead"
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imported>Scruggs (Previous syntax was correct...revert) |
imported>Haama (Category links) |
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Line 10: | Line 10: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: | [[Category: Condition Functions (CS 1.0)]] |
Revision as of 22:12, 6 July 2007
Syntax:
[ActorID.]GetDead
Example:
BossGoblin.GetDead
Returns 1 if the object reference is dead.