Difference between revisions of "GetDetectionLevel"
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imported>Talinthonis m |
imported>JustTim (→See Also: GetDetected, IsActorDetected) |
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:3 = Seen | :3 = Seen | ||
==See Also== | |||
[[GetDetected]] | |||
[[IsActorDetected]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Crime Functions]] | [[Category: Crime Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] |
Revision as of 09:55, 31 May 2006
Syntax:
GetDetectionLevel TargetActor
Example:
ScaryGuard.GetDetectionLevel player
Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:
- 0 = Lost
- 1 = Unseen
- 2 = Noticed
- 3 = Seen