Difference between revisions of "GetDetectionLevel"

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(→‎See Also: GetDetected, IsActorDetected)
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==See Also==
[[GetDetected]]
[[IsActorDetected]]


[[Category: Functions]]
[[Category: Functions]]
[[Category: Crime Functions]]
[[Category: Crime Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]

Revision as of 09:55, 31 May 2006

Syntax:

GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also

GetDetected

IsActorDetected