Difference between revisions of "GetDisabled"
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imported>Fella |
imported>Povuholo |
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'''Syntax''' | |||
[''ObjectRefID''.]GetDisabled ''== 1'' | |||
Returns 1 if the calling object is disabled. | Returns 1 if the calling object is disabled. | ||
==Notes== | |||
While using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around). | |||
==See Also== | ==See Also== |
Revision as of 15:01, 29 January 2008
Syntax
[ObjectRefID.]GetDisabled == 1
Returns 1 if the calling object is disabled.
Notes
While using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).