Difference between revisions of "GetDisabled"

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imported>Povuholo
imported>Povuholo
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==Notes==
==Notes==
While using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).
Even though using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).
 


==See Also==
==See Also==

Revision as of 15:02, 29 January 2008

Syntax

[ObjectRefID.]GetDisabled == 1 

Returns 1 if the calling object is disabled.

Notes

Even though using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).

See Also