Difference between revisions of "List of global variables"
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imported>JOG (Divided globals that are handled by the engine from those that are handled by scripts) |
imported>JOG m (Global Variable List moved to List of global variables) |
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Revision as of 11:51, 3 June 2006
The following is a list of all the global variables that are used by Oblivion's various scripts. Feel free to edit each variable to explain which script controls it and if it has any use outside its original script.
Attention: This List contains Spoilers
Global variables that are handled by Oblivion.exe
GameDay
Returns the in-game day (date).
GameDaysPassed
Returns the amount of days passed in game.
GameHour
Returns the in-game hour.
GameMonth
Returns the in-game month.
GameYear
Returns the in-game year
Timescale
Number of game minutes that passes in 1 real minute.
Default: 30
Global variables that are handled by scripts
CrimeForceJail
EmfridBittneld
Fame
FameAkatosh
FameArkay
FameDibella
FameJulianos
FameKynareth
FameMara
FameStendarr
FameTiberSeptim
HasGrace
HighwaymanGotMoney
KvatchDestroyed
MQ05RavenPlace
MQEndDayWeek
MS05InProgress
MS22DealGold
MS22RewardGold
MS38LastContact
OblivionCrisis
PCVampire
Stores the player's stage of vampirism.
Set and Used by the following Scripts:
- VampireScript
- MS40PotionEffect
Possible Values:
0: No Vampire (Default) 1-4: Stage of Vampirism -1: Player was healed from Vampirism.