Difference between revisions of "Long Integer"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
(Its a precision thingy Integers are always rounded)
imported>Antares
Line 2: Line 2:


However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).
However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).
==See Also==
[[Short Integer]]<BR>
[[Floating Point]]


[[Category:Variables]]
[[Category:Variables]]

Revision as of 08:33, 15 October 2008

Long is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).

However, in Oblivion, all longs are actually stored as floats, so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).

See Also

Short Integer
Floating Point