Difference between revisions of "Long Integer"
Jump to navigation
Jump to search
imported>JOG (Its a precision thingy Integers are always rounded) |
imported>Antares |
||
Line 2: | Line 2: | ||
However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered). | However, in Oblivion, all longs are actually stored as [[Variable types: floating point|floats]], so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered). | ||
==See Also== | |||
[[Short Integer]]<BR> | |||
[[Floating Point]] | |||
[[Category:Variables]] | [[Category:Variables]] |
Revision as of 08:33, 15 October 2008
Long is an integer format that uses 32 bit for data. The highest bit is the sign, so the variable ranges from -2^31 (-2147483648) to 2^31-1 (2147483647).
However, in Oblivion, all longs are actually stored as floats, so they experience the same limitations as floats, and so cannot actually reach the ranges that a long should be able to reach (see the float article for more information on float's limitations; see the Discussion here for information on how this was discovered).